CRASH BALL | CO-OP MOBILE GAME  

TOOLS:  Photoshop / Illustrator / Unity 

TIME:     01 / 2016 - 03 / 2016

ROLE:    Game Artist

Crash Ball is a two-player game designed for any one who wants to communicate more intimately with their friends at dinner, rather than stare at their own phones. 

Crash Ball was made by a team called Memoball with three members. I acted as the game art designer in our team. All the visual elements and background stories in Crash Ball were done by me.

FINAL GAME VIDEO 
CHARACTERS

Two characters of this game are two balls. The big one is called Baymax and the small one is called Mingray. As the game level inreases, the player will find the secrets of the two balls - they are two travellers locked in balls by mysterious power. 

Q-Version Character Illustration
GAME PLOT CG

I used the sketch style to express the mystery of the game and the sense of times in the story.

GAME UI

I chose a style like oil painting to design the game interface, including maps, interactive props and UIs.

MAPS & PROPS

Crash Ball has three different big maps - abandoned city, magnetic suburb and fluctuated forest.

ABANDONED CITY

It is the first and easiest map of the adventure. This map's props are all related to abandoned industrial city, like pipes, fans, monitors, chimney.

MAGNETIC SUBURB

Magnetic suburb is the second map which has many special props related to magnetic force. Guests need to utilize south and north pole to pass this level.

FLUCTUATED FOREST

Fluctuated forest is the last map. In this map, there are lots of puzzled gears needing guests to cooperate to solve.

USER INTERFACE

Map Thumbnail in Menu 

Gifs 

Tutorial UI