CRASH BALL | CO-OP MOBILE GAME
TOOLS: Photoshop / Illustrator / Unity
TIME: 01 / 2016 - 03 / 2016
ROLE: Game Artist
Crash Ball is a two-player game designed for any one who wants to communicate more intimately with their friends at dinner, rather than stare at their own phones.
Crash Ball was made by a team called Memoball with three members. I acted as the game art designer in our team. All the visual elements and background stories in Crash Ball were done by me.
FINAL GAME VIDEO
Two characters of this game are two balls. The big one is called Baymax and the small one is called Mingray. As the game level inreases, the player will find the secrets of the two balls - they are two travellers locked in balls by mysterious power.
Q-Version Character Illustration
GAME PLOT CG
I used the sketch style to express the mystery of the game and the sense of times in the story.
I chose a style like oil painting to design the game interface, including maps, interactive props and UIs.
MAPS & PROPS
Crash Ball has three different big maps - abandoned city, magnetic suburb and fluctuated forest.
It is the first and easiest map of the adventure. This map's props are all related to abandoned industrial city, like pipes, fans, monitors, chimney.
Magnetic suburb is the second map which has many special props related to magnetic force. Guests need to utilize south and north pole to pass this level.
Fluctuated forest is the last map. In this map, there are lots of puzzled gears needing guests to cooperate to solve.
Map Thumbnail in Menu