DYING DICE | 3D Animation & Clay Figures  

TOOLS:  Zbrush / MAYA / Mental Ray / Photoshop / Premiere 

TIME:     09 / 2017 - 12 / 2017

INDIVIDUAL WORK

​Dying Dice is a short 3D animated film made completely by myself. It tells a story happened on a dinner table about two characters, a waiter and a tramp.  

FINAL FILM
INSPIRATION

The initial inspiration for this story came to my mind when I was taking a shower. I was thinking about what would happen if I dice the dice? My first reaction was that a lot of small dice poured from the kerf. Then these small dice split into smaller dice. The process was like an iterative function in programming. Eventually I would get more and more dice until the screen was full of dice. I thought such a picture was very representative of the endless human desires, so I captured this idea and polished it into an animated work.  In brief, This is an animated film about human nature and I hope it will inspire its viewers.

CHARACTER DESIGN
WAITER

I wanted two avatars, one in the traditional sense of being an intriguing layout, but he had to look superb on the surface so I designed this character to be very similar to a real-life waiter. 

SKETCH
Origin
Change
Final

#Elegant                      #Mysterious                  #Insidious                     #Elusive

TRAMP

Another role I hope he can represent the ugly side of human hearts, he must be ignorant and greedy. This avatar is very difficult to find reference in real life, he is more like a combination of drunkard, gamblers and tramps, and ultimately I designed this guy as he looks like right now.

SKETCH
Origin
Change
Final

#Dirty                #Greedy             #Ignorant                 #Hungry             #Indolent 

EXPRESSION
SCENE DESIGN

I designed a simple closed and dim environment for this animation.The whole scene is a common Western table with two metal chairs and dining tools on the long table. The only light in the scene comes from the long chandelier, creating a dim and mysterious atmosphere.

STORYBOARD
MODELLING & RIGGING

I made models and rigged them in Maya. I made textures in Photoshop and used Zbrush to help rendering normal maps.

ROUGH CUTS & RENDERING

Here are some rough cuts used to test motion and time. I chose Mental Ray as the rendering engine. I conducts rendering tests of different cameras before final batch render.

RENDERING
CLAY FIGURES

I used clay and acrylic paints to envision and color these two characters.