PIXEL WAR | 3D MOBILE GAME
TOOLS: MagicaVoxel / MAYA / Unity 3D / Photoshop
TIME: 06 / 2015 - 08 / 2015
TIME: 06 / 2015 - 08 / 2015
ROLE: Artist, UI programmer
Pixel War is a pixel-style battle mobile game. The story is set in the magical forest where two tribes fight for limited resources. In the game, the player acts as the tribal leader who needs to control the game characters to move and attack to defeat the enemy tribe. All game characters are animals or plants in the forest that have been given magical power.
INSPIRATION




MY PIXEL LOGO
LEGO blocks inspired me to create with pixel art style and I designed my unique logo using this pixel painting.
It is a girl holding a book who is eager to capture knowledge by reading, very similar to me.
PROCESS
TOY
FUN
PIXEL STYLE
BLOCK
MODEL
GAME
SCENE DESIGN
Design of the Virtual Scene Based on Open Invent
I designed the lovely environment, making the game more interesting. The whole scene originated from the forest. I added Japanese Shinto Shrine's elements to display the background magical power of the story.


Battle ground from different perspective. A river in the center and two sides both has place for turrets.



Two different types of turrets and the protected rose
Layout for the battle ground. This scene is symmetrical, so omitting the lower part.
Upper Part
River
Lower Part
Battle
Ground
Decorated Props
Interactive
Props
Bridge 0
Water
Bridge 1
... ...
Main Road 0
Tree 0
Flower 0
Grass 0
Protected Rose 0
King Turret 0
Vice Turret 0,1
CARD DESIGN
3D Card Models
2D Card Design
Drag the card to the battle ground, they will become the corresponding 3D models or work as its description.
Slide it to see different cards.
GAME INTERFACE


I designed three interface and programmed for one - Card Group.
It has three functions:
a. show card's information; b. switch card;
c. count for average magic fee.