PIXEL WAR | 3D MOBILE GAME  

TOOLS:  MagicaVoxel / MAYA / Unity 3D / Photoshop

TIME:     06 / 2015 - 08 / 2015

TIME:     06 / 2015 - 08 / 2015

ROLE:    Artist, UI programmer

Pixel War is a pixel-style battle mobile game. The story is set in the magical forest where two tribes fight for limited resources. In the game, the player acts as the tribal leader who needs to control the game characters to move and attack to defeat the enemy tribe. All game characters are animals or plants in the forest that have been given magical power.

INSPIRATION
lego1.jpeg
xiaohuangren-new.png
pingdou1.png
head_edited.png
MY PIXEL LOGO

LEGO blocks inspired me to create with pixel art style and I designed my unique logo using this pixel painting.

 

It is a girl holding a book who is eager to capture knowledge by reading, very similar to me.

PROCESS
TOY
FUN
PIXEL STYLE
BLOCK
MODEL
GAME
SCENE DESIGN

Design of the Virtual Scene Based on Open Invent
I designed the lovely environment, making the game more interesting. The whole scene originated from the forest. I added Japanese  Shinto Shrine's elements to display the background magical power of the story. 

fightscene_edited.png
fightscene2_edited.png

Battle ground from different perspective. A river in the center and two sides both has place for turrets.

炮塔_edited.png
大炮塔副本_edited.png
玫瑰炮.png

Two different types of turrets and the protected rose

Layout for the battle ground. This scene is symmetrical, so omitting the lower part. 

Upper Part

River

Lower Part

  Battle   

 Ground 

Decorated Props

Interactive

 Props

Bridge 0

Water

Bridge 1

... ...

Main Road 0

Tree 0

Flower 0

Grass 0

Protected Rose 0 

King Turret 0

Vice Turret 0,1

CARD DESIGN
Wizard
Wizard

Mushroom
Mushroom

Monocular Sprite
Monocular Sprite

Wizard
Wizard

1/4

3D Card Models

2D Card Design

Drag the card to the battle ground, they will become the corresponding 3D models or work as its description. 

Slide it to see different cards.

GAME INTERFACE
主界面效果.png
战斗界面效果.png

I designed three interface and programmed for one - Card Group.

It has three functions:

a. show card's information; b. switch card;

c. count for average magic fee.

LEVEL
COINS
NAME
SETTING
CHOSE MAP
VS AI
1 VS 1
CARD
PVP
HONOR
TIMER
BATTLE
GROUND
SCORE
TIME
CARD GROUP
ENERGY BAR